


I’ve chosen one of the apartment stairwells to re-make, primarily just because I wanted to try making a small environment getting out of my usual sci-fi comfort zone, and I want to attempt to make a scene entirely using Substance Designer and Painter. That’s precicely what 3D Artist ‘PogoP’ has done in re-creating the famous City 17 apartment area, featured during Gordon Freeman’s pursuit by the Combine.

The dystopian world woven by Valve’s artists felt so complete, with first rate production, sound design and writing coming together to form one of the best games ever made.įor those reasons and more, the news that you can now wander through one of HL2’s opening environment, remodelled with spiffy textures and rendered with the technical prowess of UE4, gazing upon it all with an Oculus Rift VR headset, should be treated with some excitement. The game introduced not only a new level of technical fidelity for games, in particular physics, it also represented a generational leap in gaming narrative, at least for the genre. Half-Life 2 was the title which propelled Valve and their then fledgling digital content portal Steam into the stratosphere when it appeared way back in 2004. Well, you can now explore the opening environments of this beloved title, gloriously up-rezzed via Epic’s cutting-edge Unreal Engine 4 in virtual reality, courtesy of one industrious 3D artist. Valve’s Source Engine powered sequel was a masterpiece of emergent first person shooter design and ushered in a new era of gaming for many. There are few games which stir gaming passions or memories as strong as Half-Life 2.
